Car care
Workshop
Build cars from parts, press cars you no longer need, tune the ones you love and rebuild worn ones. How each tab works.
Parts#
Racing gives you parts. There are six everyday parts and one rare one:
| Part | Used for |
|---|---|
| Engine, Gearbox, Turbo | Power upgrades (tuning) and builds |
| Wheels, Suspension, Chassis | Grip upgrades (tuning) and builds |
| Blueprint | The rare part. Needed for Pro builds and for the last tuning step. |
You get parts from:
- Winning a race (more parts in later stages).
- The first clear of a stage (a bonus), and a Blueprint the first time you beat a boss.
- Losing, sometimes: a small chance of a part.
- Pressing a car (see below).
Your part stock is shown in the workshop and in the corner of the screen.
The tabs#
The Workshop has four tabs: Build, Press, Tune and Rebuild.
Build#
Turn parts into a brand new car. There are two recipes:
| Recipe | You need | Result |
|---|---|---|
| Standard | A set of every one of the six regular parts, plus a TORQ fee | Mostly Common and Uncommon, with a small shot at higher rarities |
| Pro | More of every part, a Blueprint, plus a TORQ fee | Better odds at Rare and above |
The result's colour is rolled just like a crate (see Cars) and you get the same showcase opening. Building is slower and cheaper than buying crates, and it is paid for by playing.
Press#
Put a car you don't need into the press to get parts back. Better, healthier cars give more. You also get back some of the parts you invested in tuning it.
- Pressing is permanent. The car is destroyed.
- The press uses a hold-to-confirm button.
- Your last car can never be pressed.
- A worn engine gives fewer parts, so service the car first if you are scrapping it for value.
- Rare, Ultra Rare and Epic cars can also drop a Blueprint.
Tune#
Make a car you love faster without changing what it is. A car can be tuned through four steps. Each step adds a bonus to the car's performance and costs parts and TORQ. Power steps add engine power, grip steps make the car lighter and add torque.
| Step | Type | Cost grows with... |
|---|---|---|
| 1 | Power | the car's rarity |
| 2 | Grip | the car's rarity |
| 3 | Power | the car's rarity |
| 4 | Grip, needs a Blueprint | the car's rarity |
Each step has a chance of success and the chance gets lower on each step. If a step fails, the parts are used up, but the next attempt at the same step is a little more likely to work (a built-in safety net).
A maxed tune is meant to add a modest boost: a tuned Common never turns into a Rare. Tuned cars show their gain in the stat bars and as a "+" next to the PI.
Rebuild#
Restores part of a worn-out car's odometer. See Odometer & Rebuild.